Concerning SDL2 as a GTK2 form control in Pascal/Lazarus
I hop between Windows 10 and Linux Mint constantly. The basic Lazarus components work fine without much changes need, if any at all. However, I wanted to use SDL2 as a form component because CPU rendering was too slow for my needs. I had for the first time to actually use compile time conditionals for these GTK2 specific problems to get SDL2 running without any issues on Linux Mint.
Lazarus IDE with "less windows" (updated)
If you dislike using the Free Pascal and Delphi compatible IDE Lazarus simply because of its unique detached window layout, you can enable a package that already came with your install of Lazarus to change that. Update: from version 4.0 you can choose this modern look when first running Lazarus.
Setting up Blender for 3d pixel art modelling and texturing
I’m fascinated by very low-poly 3d models with low resolution textures. It’s something that I adore. Alongside it, I’m also interested in trying to combine pixel art with 3d models. Thus, I’m writing this article mostly for myself since I tend to forget this stuff.
Heaps.io orthographic camera
With Heaps.io game engine’s lack of proper documentation a pinch of banging your head against the wall is needed. Especially if you’re like me and have very little knowledge about game-making or just programming in general.